First, let’s see the data:
1.$ 24 billion
Global virtual reality experience in 2016 is expected to reach the size of the market
This is the price of the Facebook acquired the Oculus in 2014.
The proportion of users willing to experience the virtual reality technology.
According to the survey data, we can draw the conclusion that entertainment industry enters high-speed developing period, Virtual reality technology subverts the traditional forms of entertainment and prompt of a global buying spree.
Virtual reality buying spree on the simmer.
Seizing the Market, Right here, right now!
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